I’m a multidisciplinary artist and 3D generalist who loves bringing ideas to life through animation, modeling, fabrication, and visual storytelling. My background blends creative problem-solving with hands-on technical experience, enabling me to take projects from concept through production.
I graduated with a Bachelor of Fine Arts in Animation, with a focus on 3D animation and Printmaking, from the Minneapolis College of Art and Design. My work involves creating characters, rigging, animating, storyboarding, modeling, texturing, lighting, rendering, and compositing using tools like Blender, Autodesk Maya, Unity, ZBrush, and the Adobe Creative Suite. As a freelance 3D generalist, I’ve worked with clients to create expressive characters, build detailed environments, and develop animations from initial sketches to final delivery.
Beyond digital media, I have extensive experience supporting printmaking, sculpture fabrication, and gallery installations, collaborating with artists to produce exhibitions and fabricate artwork. These opportunities have strengthened my attention to detail, adaptability, and ability to work across disciplines and creative teams.
I’m always excited to connect with fellow artists, animators, studios, and creative professionals who are passionate about storytelling, animation, and innovative design. I’m currently seeking opportunities to continue growing as a 3D artist while contributing creative and technical solutions to meaningful projects.